I grew up in the Classic Atari era, when a row of
quarters on the Asteroids machine carried a great deal of credibility
down at the bowling alley where I and the few video denizens of
Chowchilla plied our trade. I had the first home consoles as well, but
after college I pretty much dropped out of gaming, with periodic forays
into the burgeoning computer game market over the years. My last effort
involved buying an XBox a couple of years ago with the determination to
get back into the game (pun intended) at last. A week spent in
frustration over my inability to master the multi-buttoned controller
finally put to rest my dreams of mastering Max Payne and Madden NFL,
and as Terry constantly reminds me, the XBox sits beneath the TV table
in my office gathering dust.
That may have to change, however, after spending a few days at the
GDC getting to know the people in the gaming business. I was impressed,
first of all, by the sheer brainpower which permeated the event and
second of all with the maturity and seriousness of the business itself.
To put it succinctly: these are seriously smart people, doing seriously
smart things with a deadly seriousness of purpose. When I walked the
convention floor, I was struck by the intensity of the attendees as
they browsed through the various booths and displays. I'm told the
event itself had discouraged the "babe booth" mentality long ago
wherein scantily-clad women beckoned to the hormonally-challenged, and
sadly, I saw no such relics from this storied past. Instead, I found a
lot of intense concentration and discussion of the latest software
applications and character-building tools, upwards of ninety-five
percent of which went sailing over my head.
The Battlestar Galactica mission statement
I found this link over at the Tahmoh Penikett blog. It is the mission statement that convinced Edward James Olmos and Mary McDonnell to sign on to the show:
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It is interesting to read through this now that we are two seasons in. Do you think the majority of it has held up? There are a few small things that jumped out... no sound in space for instance... They tend to use muffled sounds, but sound nonetheless. That is a small one though. Any big inconsistencies you see with the mission statement?
March 25, 2006 in Commentary | Permalink | Comments (0) | TrackBack (0)