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Aragorn

I attended an E3 once (during the unveiling of both the xbox and the GC), and I have to say I am not planning on going ever again. It's basically a little los vegas... which, I dunno about you, but I find completely unappealing.

As far as Ron Moore speaking at the GDC... I was thrilled about that, because quite frankly... I see so much potential in the market, but said potential hasn't ever been realized. My biggest disappointment with games is how in comparison to other mediums, have a great advantage as far as story telling goes... as they can present said story in a myriad of different ways. But... as far as I'm concerned, we just haven't seen a story in a game that really matches that of which we witness on BSG... let alone a relatively well written tv show, or book.

Hopefully Ron Moore will act as a great example of how quality of writing can lead to a successful franchise... rather than the homogenized crap I see in games.

Aragorn

sorry for the double post... but gotta love t his from the Q&A.


Q: You have giant, steel balls. My head is still spinning from being smacked in the head with them in the form of "lay down your burdons p2" -

A: they're teflon actually.


this is great, because one of my favorite lines over the past month has been "You have balls! I like Balls!!!"

Trapper Markelz

For me, gaming isn't so much about story... there are plenty of mediums already that provide that. The real value is in the ability to create permanent memories of the virtual interaction that can rival real life memories. No other entertainment can really do that in my opinion. Maybe music concerts can for some, but is it the music or the concert event itself that creates the memories?

It is one of the never ending debates of gaming... what makes it good? The story? Or the gameplay? The sound and graphics? or the substance? In my case, I never remember the stories, but I remember the experiences, so for me it is always about gameplay and the stories and memories I myself created during the interaction.

Aragorn

Hmmm... well i'm not really talking gaming for it's gameplay vs. story. I mean, for the most part... gameplay is basically the greatest component to any game.

What I am basically saying is that... as far as stories go, I've always felt that Videogames have been lackluster... You are right trap, in that whether or not stories are a major facet of videogames is kind of... questionable, and very much on a case by case basis.

however, my point is simply that videogames have great potential on the story-line front.

For example, should you look at the classic half life... which didn't have the most interesting story... ended up relaying said story in an awesome fashion. Again, I just see a lot of potential due to some very interesting methods of relaying said stories.

I guess that really has nothing to do with Ron Moore giving his point of view at the GDC, but I hope that some developers out there heard what he had to say about how to beef up plotlines.

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